Hi, thanks for playing! I agree, some of my puzzle designs were rushed so it wasn't as intuitive to solve. Unity's WebGL blindsided me, and I would definitely need at least another week to optimize and fix the many visual bugs.
Jarrett Ang
Creator of
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Nice game! When I first launched, I thought I was going to have some intense Mirror's Edge parkour, but an idle game is a nice surprise. I like the different fonts used for the co-workers so I can tell who is who (or is that my imagination?). Sometimes I miss dialogue as I was busy reading numbers and calculating in my head, so a chat history would be nice for me, or game's conversation could be happening in a chatroom on a second screen on the left instead as a more diegetic option. Good 15 minutes spent.
Wow! Thank you so much for all the kind comments. I finished playing The Witness recently and some of its puzzle design philosophy rubbed off on me (I definitely ripped my hair out and a few pages on my notebook playing that game). I won't be working more on this game anytime soon as I have other work commitments, but I'm hoping that some other aspiring game developer in the future will enjoy playing this short game and get inspired to make a longer, more polished puzzle game similar to this. :)
Thank you for much for the kind comments!! The shadow puzzles were a feature that sounded cool in my head until I tried to implement it and tried to get it to work on Unity's WebGL, then it wasn't as cool anymore. As a result, I decided to be more lenient with the scoring criteria for the shadow puzzles so people can actually solve them (even if it's accidental).
Thanks for playing, I'm glad you liked the core mechanic I decided to build the game off of! Pretty much the main reason why the graphics are simple is because I'm hopeless at digital art, so I mostly made do with the default Unity shapes. If I had the competency to do art on a similar level to The Lost Mummy, I would do so in a heartbeat.
This is a pretty interesting game!
- I really like how the main menu changes as I complete levels, and how I can unlock the menu doors in any order I want. (Am a little sad that all the doors are locked again when I refreshed)
- I also like how sound effects and victory jingle sound very spacey, which I feel fits nicely with how the game looks
- This puzzle design interpretation of the theme is great 5/5
- Although I'm curious, is the time at the bottom used for anything? It would be really neat to see my best times for each level
- The end button color's having a rainbow color change, like the player's, would look cool
Thanks for making this game, I hope you had fun while creating this!
This is a interesting game!
- I like the little animations like the guy's hands raising every time he jumps
- I also like the sounds effects used, as well as the music as it doesn't feel repetitive after listening to it for a while
- Although, some coyote time would be nice. Especially on the 5th room, where there is a lot of jumping parkour
- Might want to add 2 arrows facing opposite directions on that flipper portal thing, as I thought it only flipped gravity one way (in the direction the arrow was facing)
Thanks for making this game, I hope you had fun while creating this!
Thanks for playing, I'm glad you enjoyed playing the game! Yeah, invincibility frames would be good to reduce the difficulty a bit as well. Right now, only the guns firing causes screen shake, I plan to make kills and hits do that as well.
I'll like to add one more thing to that list as well, some touchscreen controls.
This is a interesting game!
- I like the little animations that plays before the door launches and when the coffins land
- As well as impact of the screen shake when the door launches
C'mon man, you're killing me here, a rectangular door on an arched doorway- Is it intended for the blue coffins to produce green splinters? Because the other two types (initial and regular) produce splinters of their respective colors
- One fun thing I like to do is wait for the last 5 seconds and start flinging doors like mad, turning the whole room brown
Thanks for making this game, I hope you had fun while creating this!
This is an amazing game!
- The use of PostFX here is so beautiful, I just shed a tear. When I played with it on, I just couldn't play with it turned off again
- The camera zooming in to the right when the ball falls is very brutal (and causes 90% of my deaths) and I like it
- Thank goodness the ball moves right on its own which has saved me a couple of times
- I like how you gain points faster after being in the air after some time, otherwise I would have just played it safe all the way
- This game reminds me of Dune! on the play store but this is more exciting
Thanks for making this game! I had fun while playing it and I hope you had fun creating it!
This is a pretty interesting game!
- The grappling hook is a very cool mechanic, and it's used really well throughout the level
- The controls are pretty intuitive and I got the gist of it pretty quickly
- Although, here are some tips that I feel would improve the gameplay experience,
- Adding some "coyote time" would be godsend especially for the longer jumps between platforms
- Visually differentiating the climbable and non-climbable walls would be nice so you don't have to use text (for example, using different colors)
- Having a box collider for the top would be helpful (the edge is rounded so I keet slipping off the edge)
Best I can get is 16:03, oh well.
Thanks for making this game! I hope you enjoyed yourself while creating it!
Wow! Thank you for playing and I'm glad you enjoyed the game! Tbh, since I've played this game for almost 6 hours total while play testing, I've gotten pretty used to it. The jump in the gameplay gif was part of my first recorded run (I decided to use that jump part cause I thought it looked cool).
Also yes, the level is randomly generated and the algorithm it uses is pretty basic. The level can be broken up into "pieces", like Lego pieces. Here's an example of one type of piece prefabs I call "DownLeftTurn",
The game chooses a random piece to spawn next and connects it to the previous piece at one of the bottom red nodes (And this basically forms the string of pieces you see in the game). On the other hand, the prop spawning uses a separate system, it spawns a random number of random props at predetermined points on the piece.
Something small but, the sun in the game points directly down, so you can to use the shadow to kind of gauge your current rotation.
This is a very engaging game to play!
- The game's name is a pun on balance so this game instantly deserves 1st place
- This is the first game I've played in a long time that actually as a web version and I'm thankful ;v;
- Pretty intuitive controls, I got the gist on how to play pretty much instantly
- I really like how every action has a "weight", for example jumping (I like stomping the land seesaw down)
- Details like the recoil when shooting and jumping stretch and squish are pretty neat
- Sometimes, I go back to the main menu and the high score displayed is 0, and I get a heart attack
Thank you for making this game! I had fun while playing it and I hope you had fun while creating it!
This is a very thrilling game!
- Thanks for the free "Builds" shortcut in the GOOM Windows zip, I'll be sure to cherish it!
- I really like the "All Time" and "Past 24 Hours" leader board feature! Not many games have the "Past 24 Hours" one and I appreciate that
- I also like the details of the screen color tint change and player moaning when you're very low
- Not sure if anyone reported this already but I found a
smallbugfeature
While still holding down the fire button, swap the gun (works normally), but swap again (and only the model changes, the gun still fires the last selected type)
You can make the base gun shoot acid and vice versa. (Swapping twice again will make the guns shoot the correct type again)
Thanks for making this game! I had fun and I hope you had fun while creating this!
This is a pretty funny game!
- Very initiative gameplay, I got the gist of it pretty much instantly
- The jingle that plays whether I get a score in the top 5 is pretty neat
- The animal obstacles and the ways to deal with them are interesting and requires skill to multitask (which I'm not good at)
Funny thing I've found while messing around, not sure if this was intentional. If you hold puff while tapping tilt right, the elephant sprite will remain in the most left puff you've went, but its position still changes right. So you can make the elephant sprite float or sort of sit on ball.
Thanks for making this game! I hope you had fun while creating it!
This is a very interesting game!
- This game has a really good interpretation of the theme! A balanced diet, genius.
- I really like the detail of the nose snot as health decreases and the unhappy face as the happiness decreases as well as how they're separate/independent from each other
- The magnet is really cool, especially how it only attracts the things you need to make the bars balanced
- Having an online leader board is awesome to me as I'm not capable of doing one properly yet
- Although, you might want to fix the scroll sensitivity in the manual, I spent a few minutes scrolling to the end (it was worth it)
What do you mean eating knifes are bad for your mood and health? I eat one for every lunch!
Please help, I can't get the game to recognize that -2626 is the superior score to save in the leader board compared to my inferior score of 5718
Thanks for making this game! I had fun playing it and I hope you had fun while making it!
Thanks for playing! I'm glad you enjoyed yourself and managed to get into the flow. Yeah, I was getting desperate for time so I decided to reuse the same sound hit effect for everything. I'll probably take the time after the jam completely ends to find more appropriate hit sounds for the respective objects.
This a great looking and fun game!
- I really love the atmosphere of the room combined with the glowing lights!
- The detail of the music fading out when you're about to lose is pretty neat
- Very thankful for the leniency of the clickable area of the button, especially the further ones
- Having an online leader board is amazing and you have my respect
- And after 3 minutes of clicking, I've realized that this was not a game about dexterity but a game of endurance
- Another 5 minutes and I gave up on clicking the lights on the top 2 levels and just focused on the bottom level
- Another 10 minutes and I let my poor wrist rest by focusing on a single light
- Another 8 minutes and I decided the honorable way for me to lose was by making every light the same color
- At last, I lost with a respectable score of -53480
Thank you for making this game! I've had fun and I hope you had fun while creating this!
This is a very interesting game!
- This is a pretty clever interpretation of the theme! And pretty hilarious as well
- I like how this game tests your memory, and I realized how much I sucked at remembering the drink
- Pretty lovely bar background and a very useful arrow indicator!
- Although, personally I would have preferred to be able to freely choose between the two instead of being forced to talk to the one selected alternatingly
I don't think this is the intended design, but I've discovered surefire strategy to get at least 2000 points:
- Start the game
- Run away from the table without starting conversation with first girl
- Enter the table with the second girl but don't start conversation with her
- Both of their timers should stop ticking
- Wait for time to run out
- 50 * 40+ is at least 2000 points
This might also be a bug, but after a few more attempts to break the game replays, the orange-hair girl just refused to talk to me (maybe she found out about the double date, I wish the guy best of luck)
Anyways, Thanks for making this game! I've had fun and I hope you had fun while creating this!