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Just made an account to tell you that this game looks and feels great.

I played it for roughly 2 hours by now, and in my last run I completely filled my note-sheet, and got circle blast to tier five (the yellow tier, if that was five). The build was ofcourse way too strong, at least before enemies started to deal double damage).

I'd like to see two things in the future:
1. The early game is really fun, since you can combine musical patterns in many ways, and it doesn't make much of a difference where and how you put things. If it sounds cool, go with it. However, endgame when the note sheet has been filled completely, the constant rythm gets boring. I'd love it if there will be certain rythm variations in the future, like changing the cadence. (If that is the right word). Currently, there are roughly 2 beats per second, 8 beats per cycle. If we keep the 8 beats per cycle, but "press" together 2 lines closer to each other, we would have a different cadence without affecting the actual dps. Chancing the cadence could either be an option, or a cost-free random item you can find (Like musical notes). I hope you get what I mean, else I'll have to draw a picture to visualize it.

2. Ofcourse things have to be added into the game, and this will surely come in the future. (This type of game has a good chance to become big). I just quickly wanted to remind you to add enough powerful non-flashy items. I've seen some bullet hells and similar games that went way too flashy, so that you cannot see anything anymore. Ofcourse, some people see the fun in chaos. Others don't, so it's important to keep a certain balance. The build I used in my last playthrough that I've mentioned already is a good example of what I mean. It was extremely flashy, and I could've gotten some real problems if I didn't cleared the room within seconds. It's still on the acceptable side though.

Anyway, I basically wanted to tell you my point of view. Hope this will turn into a topseller once it's on early access on Steam. You can already count in me and a friend buying it.

(1 edit)

Thanks for the kind words.  We are trying to remain aware of the level of flash and are aware it can quickly become unmanageable.  We have lots of ideas for how to keep the song interesting towards the end of the game and haven't settled into a single option yet.  We definitely want to encourage players to spend more notes as they go.  Power note upgrades are just the start.


Thanks again for your feedback!

Limiting power reduces the possibility for an insanely over powered run, i think you could just add more note options like red and orange to finish off the rainbow, or make it so that you can (after filling out a line) spend half of the blocks in that row (horizontal/color) to get another column (vertical) to spend notes on, compressing the overall notes, increasing bpm.

i have another comment of my own talking about this and how great this game is, but how it could still be improved.

yea filling the whole sheet with notes is not fun.

i think we should limit the number of notes (both total notes and per-instrument notes) to make it more dynamic.

and then spend the extra notes for some kind of upgrades later

i frankly disagree, limiting power reduces the possibility for an insanely over powered run, i think they should just add more note options like red and orange to finish off the rainbow, or make it so that you can (after filling out a line) spend half of the blocks in that row (horizontal/color) to get another column (vertical) to spend notes on, compressing the overall notes, increasing bpm.

I think so too.