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(1 edit)

Thanks for the kind words.  We are trying to remain aware of the level of flash and are aware it can quickly become unmanageable.  We have lots of ideas for how to keep the song interesting towards the end of the game and haven't settled into a single option yet.  We definitely want to encourage players to spend more notes as they go.  Power note upgrades are just the start.


Thanks again for your feedback!

Limiting power reduces the possibility for an insanely over powered run, i think you could just add more note options like red and orange to finish off the rainbow, or make it so that you can (after filling out a line) spend half of the blocks in that row (horizontal/color) to get another column (vertical) to spend notes on, compressing the overall notes, increasing bpm.

i have another comment of my own talking about this and how great this game is, but how it could still be improved.