Actully, no, thats not how it works, theres a trigger aroudn the red thing, its just the frame rate that makes dying a bit wierd
Still, thanks for giving my game a try.
Yeah, sorry, that was a bit unclear - I meant that because black lines elsewhere were safe, it was difficult for me to parse the red blocks as dangerous since they were surrounded by "safe" black lines. It was more a visual thing than anything mechanical. On reflection though, I did get used to it about halfway into the game, so I guess it's not such a big issue.
Thanks for making it!