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(+1)

Daily comment of a guy who likes this game:
Still an awesome game and can make an hour feel like it's nothing.
Also great job on the mobs, the fact that they "upgrade" when you get past floor 3 gives more durability to the game and makes it sortof more complete, since it's just made so well!
Got a few glitches!
First of all, something that's not really a bug but that the WebGL engine doesn't support: Gatling gun, turrets, with a purple note on the turrets. When they start shooting the game starts lagging a lot, probably due to the amount of particles/lights it creates.

Something else i've seen in other comments before is a problem with the Heavy Bullets: Whenever you're stuck to a wall with this upgrade, no matter where you shoot, the bullets alwways touch the wall, preventing you from firing.

I also got something weird while fighting the boss on floor 5, for some reason his insect swarm pattern (when sudden lines appear) didn't seem to collide with me. I have two ideas about this: Either this pattern is glitched due to the amount of floors, or it's because when you dash right at the good time you get some invicibility, but the way it's done makes it that this pattern goes away fast enough for it to just.. Not touch you.

Last thing i found is the trigger zone to start a room. If you don't go deep enough in any room, you can't hurt enemies: Problem is they can hurt you... I started going into a room, a snake passed by so i recoiled while shooting thinking i would kill it, then died after realising that the room didn't trigger and i couldn't hurt the mobs yet.

Here's what i found for today! Hope i can help, and remember that you game is awesome. :)

(+2)

Awesome thanks for the feedback, the first 2 issues should be fixed in a build we are uploading later today. We will look into the other things mentioned. Thanks again!