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(+1)

i dunno, i had no trouble figuring out what every colour does. i think the way the levels are designed naturally teaches you that so in a way i prefer its not explained.

1 thing that bothered me is that the spikes are red so i assumed it follows the same logic as red platforms, you should have them in a colour you cant change to. 

i like this mechanic a lot, you can do stuff like jump with the red and then swap to yellow to move faster.

Thanks for playing!
We were going for that kind of level design, glad it paid off and works well.  There were plans to add colored spikes so it made a bit more sense, but there wasn't enough time to shove them into the game so it was scrapped:
For color swapping, there's one fatal flaw, and that's with being blue. Since it has nothing that really stands out for it, it was a bit harder to think of anything to use it for other than being used as little gates to slow down whoever the player. Other than that, I like the mechanic too, and it's definitely my favorite part of the game as it has a lot of potential to be used and improved in many ways that I can't think of right now.