Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Sanae6

15
Posts
1
Followers
3
Following
A member registered Dec 20, 2019 · View creator page →

Creator of

Recent community posts

Like the game so far, but I ran into a bug where landing on the pill bottle and some spikes will freeze the game (looping sounds are still playing) My face when I stepped on both a pill bottle and spikes I think it’s related to both of them changing health in the same frame cancelling eachother out, and therefore never going anywhere since both are on the same cycle and heal/damage the same amount, but I haven’t opened the game up in UndertaleModTool to check, so my guess might be completely wrong.

The quit button at the end of the game doesn’t actually work from what I can tell

Woah whoever rebuilt that must be really cool and awesome and great :PPPPPP

Thanks for playing!
We were going for that kind of level design, glad it paid off and works well.  There were plans to add colored spikes so it made a bit more sense, but there wasn't enough time to shove them into the game so it was scrapped:
For color swapping, there's one fatal flaw, and that's with being blue. Since it has nothing that really stands out for it, it was a bit harder to think of anything to use it for other than being used as little gates to slow down whoever the player. Other than that, I like the mechanic too, and it's definitely my favorite part of the game as it has a lot of potential to be used and improved in many ways that I can't think of right now.

Updated to support Linux!

For now, people can play the game by nabbing the MonoBleedingEdge folder from another Unity game and putting it in the folder with the exe file. (aka skip this one for now until you find one)

Glad you like the game! You're right, the color mechanic isn't exactly described well, and that's mostly a product of being scared about the time we had left, and me not wanting to bother adding more signage. (I had a lot of issues with scaling an image by two pixels for some reason aaa) I'll try to write some actual directions for the page, but for now, this is basically everything that's needed to know about the mechanic:

Red (Z)
High Jump
Yellow (X)
Speedy
Blue (C)All Around

I also probably should have created some signage for wall jumping and wall sliding, the levels I made, level three and four, depended on that quite a lot.

Thanks, looking forward to that

I forgot to say when I posted, but I actually couldn't clear the Neighborhood level, even when running with diagonal keys since you go faster when doing that. Is it actually beatable, I always seem to run out of time on it.

Thanks for playing our game :)

The only reason I suggested ZXC is over something like RYB is that the keys are physically a bit difficult to place your fingers on a keyboard. That would ruin the experience since it's extremely difficult to press those keys in quick succession compared to ZXC in a row.

Legitimately had fun lmao

For those who don't know how to run the game, you need to download Love2d https://love2d.org/ and drag the .love file onto the exe/run it with love

You need to download Love2d https://love2d.org/ and drag the .love file onto the exe/run it with Love

You need to download Love2d https://love2d.org/ and drag the .love file onto the exe/run it with Love

(1 edit)

To my knowledge, you can use literally any engine, as long as it turns out something playable and the graphics are made in Paint.