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Great read! I liked the bit about gazing at the edge of the woods as a comparison for looking over walls in Pokemon or similar games which imply an expanded world that can't be seen at certain points. I definitely have an image of the Jabberwocky fight in my head, but hadn't considered what else a player might imagine is lurking out there in the forest. 

I have a lot to say about implied worlds, but I didn't want to go too off track. There are a lot of techniques you can use to imply an extended world without having to create it.