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Rhoq

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A member registered Jan 30, 2019 · View creator page →

Creator of

Recent community posts

Thank you! Much appreciate the shout out. 💙

Great concept, looking fwd to seeing how the special ability affect the AI!

Steam Keys are now available.

No worries! Glad to have quick feedback. Really appreciate your post. Thank you!

Thanks for the feedback! We've got a crash fix, and I'm working on uploading that currently. Should be available sometime today.
Autosave is on our TODO list, but hasn't been finished yet.

Good question! I haven't set that up, but I'm looking into it now.

And I would be remiss not to mention how adorable the game world and characters are. There's a lot of expressed range with very few colors. Wonderful stuff!

Fanastic work! Exploring the possibilities of the vertical and horizontal blocks was quite engaging.

I'll message you :D

Thank you! Dev is chugging along nicely. 

Thanks Mig! Appreciate the support :D

So cool. This game definitely packed in some surprises! Delightfully creepy endings :D

Woohoo!

Launched into "Halls of Eternal Pain", selected 'Hurt Me Plenty', completed that level, and the game auto-launched into 'Sanctum of Torment'. I may have been clicking impatiently while it was loading :) Don't know if that would have had any effect.

Don't know if you're interested in bug report, but I was replaying some levels on higher difficulty today, and got a crash as the last level was loading. Screenshot here:

Loved that you chose a subset of monsters and weapons. It seems they were chosen to differentiate encounters in the most meaningful ways. Excellent sense of progression. Would greatly enjoy playing an original adventure in this engine in the future, if you decide to use it again. Congrats on this excellent release!

Awesome concept, definitely a tense situation to be in! I found the game quite difficult. Mobs arrive so fast! But I figure this intended to work along with the upgrade system. Very impressed!

Great read! I liked the bit about gazing at the edge of the woods as a comparison for looking over walls in Pokemon or similar games which imply an expanded world that can't be seen at certain points. I definitely have an image of the Jabberwocky fight in my head, but hadn't considered what else a player might imagine is lurking out there in the forest. 

This is wonderful. Great gamefeel. Had fun hopping across buildings :)

I honestly tried to play it one-handed. WASD + Spacebar is a left-hand habit from FPS games. But yeah, this one required a different approach :)

Awesome work! Short and sweet. Had to use two hands (on keyboard) in order to fly safely and mash the fire button as fast as I wanted to :)

This was great... I laughed many times :D

Very cool design! Really enjoyed coding and testing moves.

Best Player Death music/fx! Love it. #IAmPurpleSmoke

Fantastic game! As a casual, I was able to complete (one ending) in about 20m, which is perfect for a little adventure like this one. The scene art is incredible, and I found the descriptions and clues to be well crafted. Thoroughly enjoy revisiting areas I had seen before once I caught onto the idea of where to look for mushrooms. Well done!

Fantastic game! As a casual, I was able to complete (one ending) in about 20m, which is perfect for a little adventure like this one. The scene art is incredible, and I found the descriptions and clues to be well crafted. Thoroughly enjoy revisiting areas I had seen before once I caught onto the idea of where to look for mushrooms. Well done!