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First of all I thank you for your feedback :)

Yes I am awayre of the issue.. sadly even tho I did my best I expected not to have time to solve a lot of things during Jam Time.

The double jump issue never happened to me during tests and you're the only one that mentioned it.. how could I replicate the issue to check it out?

The gravbity is "Floaty" on purpose cause I tought that beeing a cell inside bloodstream.. it would have to be a little more like a "when you are inside water gravity" but if I keep working on it after rating time ends I'll probably change that.

and yeah I'm not english first language and concentrated more on the coding part then on the spelling part.

I'll treasure all of your feedback, if the game takes a top33/5 (have to decide yet) I'll work on adjusting the issue and expanding it :)

(1 edit) (+1)

Sorry for the late feedback.

> The double jump issue never happened to me during tests and you're the only one that mentioned it.. how could I replicate the issue to check it out?

Just double click fast or hit space bar twice. The leverage of doing this (as far as could visualizing notice) is to go one tile higher than that high jump (holding space all along the jump to go higher).

Also, is this meantime read and saw a couple of videos about "input forgiviness" mechanics. I think this is a gret addition to any platform game. You could implement some of them when you reach a more advanced developing stage of your game :)