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Hemerson Tacon

32
Posts
A member registered Apr 10, 2020

Creator of

Recent community posts

The bullets being able to pass through walls was a bit annoying. I think it would be nice to have other objectives in the level besides the high score.

Got this time on the third attempt:

I saw i little bit of forgiving mechanics there, so kudos for that. Nice looking game and good use of the theme!

This is the far the best game a have seen in this Jam!!! It hooked me up! I couldn't rest until solve all puzzles!! Very clever puzzle design BTW. The interface is really pretty and poslished. Well done!

Still not able to play :(

I felt that the join together mechanic could be more present and not just a constraint to finish the levels.

It's fun! The controls could be a little more precise but I figured out that this might be the intention. It could be longer as well. The visuals are really neat, though!

Really cool game man!!! But I found a bug! It's possible to go over the screen boundaries without being bounced back. The easiest way that I found to reproduce it is at the begining of the game by keeping the mouse closer to the top corner of the losangle, in the third beat it will over the screen and it's impossible to get it back. Also, I think would be nice to get some inpirations from Guitar Hero series and similar games by having score and combos.

Let me know if you upload a new version of the game! I would like to play it with some new features!

Really nice idea! It has potential. With some more development it could become a really cool game! I suggest adding more ways to play, maybe more dungeon elements, like monster fights, item collecting, some mechanics to rotate some tiles, when putting them or after they are set, or give some new abitliies to the dummy dungeon explorer, like swim on some water tiles, or jump more than one tile per turn, I don't know. Definitely I would enjoy more this kind of game having several levels and not one big infinite level.

I make the ErikTheBerik words my words, plus that you are missing a restart button.

Really result taking into consideration it's a Jam! It's polished, it has sounds and it has nice controls. More ways to play (power ups, different enemies and levels) will definely transform this game into something. But now tell me... what did do the rectangle to let all those swarms of triangles so pissed off?!  >:(    hahaha

Oh man, you're a genius xD

I really enjoyed peeing like that on the moon!

Cool idea but it needs some polishment. Maybe giving a little bit more control to the player by slowing down the velocity of the shot and bouncing.

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I found a really annoying bug: after starting the game, pause, goto main menu, start the game again, it wont start, countdown never appears adn I need to close and open the game again to play :(

Besides that the game art is very polished and beatiful.It reminds me F-Zero X from N64. The lack of different tracks colaborates to the game get boring fast but for a jam this is cool. 

Really cool game! I really enjoyed it! It's a bit frustating at the begin but you get used to the mechanic. I missed time records for the tracks :P

> The ending will reveal the use of the theme.

Sorry but I didn't feel like this :(

Also, it was supposed to the player to be able to stick on the walls?

Is there a door in the second level? I could not find... And in that same second level, it's possible to go over the screen making it easy to cross the street for instance.

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Pretty cool game! I managed to rescue 4 friends. Is there more? Sometimes I thought that it was too much out of control but then I learned how to navigate better with the water gun. Really nice idea to move with it. The fires are random or there some more logical system to spread one fire to another? Oh, another thing, the character selection doesn't work :(

Neat idea, but you missed to tell the player which button does what. Also the buttons image location in the screen and the actual area in the screen that responds to that button don't match, they are a bit shifted.

Interesting idea for a short game. I could not manage to land :'( so I think you accomplished your goal with the game lol

Interesting idea for a short game. I could not manage to land :'( so I think you accomplished your goal with the game lol

Nice that you left for the player to figure out how to do the sutff. +1 for this aspect. I missed sounds to give feedback about what I'm doing in the game. Also, I didn't quite understand how the idea behind the shutdown button to mark your score connects to the game precedence of the system out of control.

As already mentioned, reload to restart the game is a real pain. It was fun at the begin but the game gets boring quickly since it's quite monotonous (lack of diversity in enemies and ways to play). Drop the player in the middle of the cross is not good to but the controls are easy to get. The core idea of the game is nice but I think that this mechanic could be polited too. At some time in the game I was hiting WASD and also moving and clicking with the mouse whithout paying attention to the bar and I could get pretty far with the score.

As already mentioned, reload to restart the game is a real pain. It was fun at the begin but the game gets boring quickly since it's quite monotonous (lack of diversity in enemies and ways to play). Drop the player in the middle of the cross is not good to but the controls are easy to get. The core idea of the game is nice but I think that this mechanic could be polited too. At some time in the game I was hiting WASD and also moving and clicking with the mouse whithout paying attention to the bar and I could get pretty far with the score.

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Sorry for the late feedback.

> The double jump issue never happened to me during tests and you're the only one that mentioned it.. how could I replicate the issue to check it out?

Just double click fast or hit space bar twice. The leverage of doing this (as far as could visualizing notice) is to go one tile higher than that high jump (holding space all along the jump to go higher).

Also, is this meantime read and saw a couple of videos about "input forgiviness" mechanics. I think this is a gret addition to any platform game. You could implement some of them when you reach a more advanced developing stage of your game :)

There is no game either.

Nice game! Made it to the end after some attempts! I see that you got some inspiration from Don't Starve! :P

Hello, interesting game. 

Some remarks:

I managed to do a double jump if I double click with the mouse to jump. I think that this wasn't supposed to happen since it became way easier to go around those platforms that demand a timely single jump.

I felt that the "gravity" in the game was too little. Normally in platform games, you go down faster. If this was the intention, nevermind.

Probably you noticed this but the second and minutes lesser than 10 in the clock were badly formated.

I found some english errors too.

But overall I had some fun and for a game this has very good quality :)