The bullets being able to pass through walls was a bit annoying. I think it would be nice to have other objectives in the level besides the high score.
Hemerson Tacon
Creator of
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Really cool game man!!! But I found a bug! It's possible to go over the screen boundaries without being bounced back. The easiest way that I found to reproduce it is at the begining of the game by keeping the mouse closer to the top corner of the losangle, in the third beat it will over the screen and it's impossible to get it back. Also, I think would be nice to get some inpirations from Guitar Hero series and similar games by having score and combos.
Really nice idea! It has potential. With some more development it could become a really cool game! I suggest adding more ways to play, maybe more dungeon elements, like monster fights, item collecting, some mechanics to rotate some tiles, when putting them or after they are set, or give some new abitliies to the dummy dungeon explorer, like swim on some water tiles, or jump more than one tile per turn, I don't know. Definitely I would enjoy more this kind of game having several levels and not one big infinite level.
Really result taking into consideration it's a Jam! It's polished, it has sounds and it has nice controls. More ways to play (power ups, different enemies and levels) will definely transform this game into something. But now tell me... what did do the rectangle to let all those swarms of triangles so pissed off?! >:( hahaha
I found a really annoying bug: after starting the game, pause, goto main menu, start the game again, it wont start, countdown never appears adn I need to close and open the game again to play :(
Besides that the game art is very polished and beatiful.It reminds me F-Zero X from N64. The lack of different tracks colaborates to the game get boring fast but for a jam this is cool.
Pretty cool game! I managed to rescue 4 friends. Is there more? Sometimes I thought that it was too much out of control but then I learned how to navigate better with the water gun. Really nice idea to move with it. The fires are random or there some more logical system to spread one fire to another? Oh, another thing, the character selection doesn't work :(
Nice that you left for the player to figure out how to do the sutff. +1 for this aspect. I missed sounds to give feedback about what I'm doing in the game. Also, I didn't quite understand how the idea behind the shutdown button to mark your score connects to the game precedence of the system out of control.
As already mentioned, reload to restart the game is a real pain. It was fun at the begin but the game gets boring quickly since it's quite monotonous (lack of diversity in enemies and ways to play). Drop the player in the middle of the cross is not good to but the controls are easy to get. The core idea of the game is nice but I think that this mechanic could be polited too. At some time in the game I was hiting WASD and also moving and clicking with the mouse whithout paying attention to the bar and I could get pretty far with the score.
As already mentioned, reload to restart the game is a real pain. It was fun at the begin but the game gets boring quickly since it's quite monotonous (lack of diversity in enemies and ways to play). Drop the player in the middle of the cross is not good to but the controls are easy to get. The core idea of the game is nice but I think that this mechanic could be polited too. At some time in the game I was hiting WASD and also moving and clicking with the mouse whithout paying attention to the bar and I could get pretty far with the score.
Sorry for the late feedback.
> The double jump issue never happened to me during tests and you're the only one that mentioned it.. how could I replicate the issue to check it out?
Just double click fast or hit space bar twice. The leverage of doing this (as far as could visualizing notice) is to go one tile higher than that high jump (holding space all along the jump to go higher).
Also, is this meantime read and saw a couple of videos about "input forgiviness" mechanics. I think this is a gret addition to any platform game. You could implement some of them when you reach a more advanced developing stage of your game :)
Hello, interesting game.
Some remarks:
I managed to do a double jump if I double click with the mouse to jump. I think that this wasn't supposed to happen since it became way easier to go around those platforms that demand a timely single jump.
I felt that the "gravity" in the game was too little. Normally in platform games, you go down faster. If this was the intention, nevermind.
Probably you noticed this but the second and minutes lesser than 10 in the clock were badly formated.
I found some english errors too.
But overall I had some fun and for a game this has very good quality :)