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Thanks for the feedback :D! Yeah, I'm aware that balancing and telegraphing the player what to do is some of the big faults of this game. If you look at what time I submitted it on, you can probably guess what happened XD. Should have probably made it more clear, but you can only choose one action in the beginning of the game by bumping into the icons. This should have been stated not only in the game, but in the itch.io site too. I just learned that you can edit your pages, so I'll just clarify some of the details in the description later. As for the difficulty, it was sorta intentional. During the final day of development, I still had problems balancing the time mechanic (it was either running out too fast or was never running out). I was afraid that people were only going to play it once and never find out about the color palette switches / explore the other options if the game lasted for too long, so I kinda just went with the harder difficulty on that one.

I plan on updating the game in the near future to add more features, fix bugs, and add some of the feedback gotten here from the comments, so I really appreciate the suggestions here! Thanks for playing!