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Good job! I think with the way the routes work there are some slots which are strictly better than others - so maybe more could be done to even out the strength of different positions - maybe height, or certain turret types could only go in certain positions, etc.

I think you could also add a bigger variety of turret types - maybe you have to choose the type of turret to upgrade to - one is faster and one is stronger - or one has a different type of attack - maybe one that slows down enemies or traps them in some way - or one that strengthens turrets near them (a reason to not socially distance maybe? to force that trade off).

Great effort for the game jam though :) I hope you expand on it!

Thanks a lot for the feedback! I had hoped to expand a second turret type - a soap cannon - which would deal more splash (get it) damage. I get what you mean about the slots that are better. One of the comments from the mini-showcase made me think about that first turret a lot so I built up the terrain a bit more. I had hoped to put in more scenery which could be very tactically placed such as rocks, boulders, trees etc. I had also planned on having certain nodes cost more or have to be 'unlocked'.

I love the idea of forcing the break in social distancing! I'm intrigued by that so I may add that in when I revisit the game.

Thank you very much for the game jam, it has been a lot of fun!