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I liked the character selection and instructions, though I felt there was a lot of information thrown at you very quickly. If I hadn't seen the development of this it would have felt like information overload. Perhaps the user could have clicked to continue through each part? I loved the zombies in the town at the beggining of the instructions though!

The journal entries and map updates are excellent and I found myself really engaged with what others had written. The map was good also, although I didn't initially see where on the map was meant to be my character so marked something on the map a bit further north than intended.  Perhaps an undo button in case - like me - you manage to screw it up?

The zombies themselves didn't seem to cause much bother except I couldn't get into one area so went somewhere else. I can imagine that to fully explore someone will have to sort these out.

I didn't use the crafting (successfully) at all but I'd love to see what could be made. Future play-throughs of this would probably yield better results on the crafting front I imagine.

I love that all of these small pieces paint a bigger, more intriguing picture!

In an ideal world I think I'd have the tutorial be more integrated into the game - so the first time you find a weapon it tells you how to fight etc.

It's interesting that you didn't have trouble with the zombies - I spent hours on the last day trying to rebalance it and felt I had left it too difficult - maybe not!

Crafting is almost entirely non functional - you can use it to repair stuff and for one or two simple recipes and for one recipe used in the storyline - and that's it. I just ran out of time to add sufficient depth to it to make it interesting. Definitely something I'll revisit.

Thanks for playing and for the feedback :)