So... Livingpard Chateau, the game that doesn't know if he wants to be an epic RPG or an horror game.
- There is some inconsistencies like... I can get the books and paper from the table of the library, but not in the grandfather's room?
- The daughter can block you in her room at this spot.
- There is also weird shadows in some rooms. I know you wanted to emulate the light passing through the windows, but it just looks weird to me.
- Er... So I roamed around the mansion during the chase scene and I realized the character that chases us is also in his room at the same time?
- Also, you can trigger the battle against the Obsidian Demon again. However, doing so will likely lead to a Game Over as the chase is already under way and you will instantly die as soon as the message boxes are passed.
- Playing the piano during the chase scene plays the soft theme of when you enter the mansion for the time after the piano's ME is played.
- Ok, now an exploit! If you enter the back entrance during the chase by 2nd floor, you can trigger the chase scene in a much better position to escape them effortlessly.
- Also it seems that you didn't considered the 2nd floor at all for the chase scene. Even by entering the back entrance by the 1st one. What a shame... Well, that makes that part of the game easy.
- Make checks so the same event doesn't risk to be repeated multiple times.
- Also why you put a line of events to just notify the entrance to the player while to reach the end of the game, you must be at ONE specific tile? That's odd.
- Revenge & Phantasm powers bring nothing to the game. (Especially Revenge.) You can get rid of them entirely and make the game a pure horror game. That would make so much more sense.
And there you go. This is what I had to say about this game. I don't wish you good luck for the jam because you definitely broke the no RTP rule, but other than that, I wish you good luck for your projects.