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So... Livingpard Chateau, the game that doesn't know if he wants to be an epic RPG or an horror game.

- There is some inconsistencies like... I can get the books and paper from the table of the library, but not in the grandfather's room?

- The daughter can block you in her room at this spot.


- There is also weird shadows in some rooms. I know you wanted to emulate the light passing through the windows, but it just looks weird to me.


- Er... So I roamed around the mansion during the chase scene and I realized the character that chases us is also in his room at the same time?

- Also, you can trigger the battle against the Obsidian Demon again. However, doing so will likely lead to a Game Over as the chase is already under way and you will instantly die as soon as the message boxes are passed.

- Playing the piano during the chase scene plays the soft theme of when you enter the mansion for the time after the piano's ME is played.

- Ok, now an exploit! If you enter the back entrance during the chase by 2nd floor, you can trigger the chase scene in a much better position to escape them effortlessly.

- Also it seems that you didn't considered the 2nd floor at all for the chase scene. Even by entering the back entrance by the 1st one. What a shame... Well, that makes that part of the game easy.

- Make checks so the same event doesn't risk to be repeated multiple times.

- Also why you put a line of events to just notify the entrance to the player while to reach the end of the game, you must be at ONE specific tile? That's odd.

- Revenge & Phantasm powers bring nothing to the game. (Especially Revenge.) You can get rid of them entirely and make the game a pure horror game. That would make so much more sense.

And there you go. This is what I had to say about this game. I don't wish you good luck for the jam because you definitely broke the no RTP rule, but other than that, I wish you good luck for your projects.

(+1)

This game isn't finished yet it has only 30% of development so it may have alot of bugs. I don't know when to finish it because I'm really tired of it and got bored lol. I'm really stressed of testing the game and noticing some bugs and testing again and again. 

(+1)

It always happen. Even me, after deploying and posting the game I realized some stuff I wanted to rectify. You just have to know when to stop or you'll never finish adjusting stuff.

Deleted 4 years ago