Why don't you just use a looping map for your introduction sequence?
Thank you. ^^
It's understandable considering the project.
Trying out I realized it adapts itself to the keyboard used (I'm using a French keyboard which is different from English ones). Which is a good thing. I didn't really dared touching it until now out of fear it would break the game again due to the type keyboard used. As for skill buttons, it would be indeed nice for the player to have a full control over... its controls. OwO
That's cool! I hope the fix will work! ^^
Actually, I just wanted to tell you: you don't need a plugin to make an autosave system. You can open an event and make him execute this script:
if (DataManager.lastAccessedSavefileId() !== 0){
$gameSystem.onBeforeSave();
DataManager.saveGame(DataManager.lastAccessedSavefileId());
}
Upon reading this script, the game will either:
- Save in a new slot if this is a new game,
- Or if the game has been saved, save in the latest slot this game have been saved.
Source:
Problems like this happen with complex eventing. X)
Ok, good to know for the lantern. ^^
Maybe the monsters' stats are getting in the way of one another. If the problem occurred while you were balancing the demon, then it's a possibility.
Too bad for the mural, I was curious. X)
Ok, I had a doubt about it. That's cool. ^^
Great about the tent!
If you intend to do a New Game+ with a Cheat option, maybe you could consider to allow the player to go through walls. That'd be nice. Because... I kinda had fun with this. (Even though I was getting more trapped than anything.) Or you can make like Super Mario Odyssey and use this bug at your advantage to hide secrets for the player. (In which case, you might want to allow him to return back to the level with ease.) ^^
It seems that the action of resting resets the fae's position for some reason. That's the problem. Also, after another trying out this: I realized what actually caused this softlock to happen is the game is trying to make the character back off against a tree. About softlocks, most of them happen because the game tries to move a character against an obstacle and because you haven't told it to stop if the movement wasn't possible, it keeps trying to move it indefinitely. You could maybe toggle ON/OFF the possibility for characters and event to go through obstacles. This is something I often used for The Escapists during cutscenes to make sure everything happen as intended.
Thanks a lot for your concern, but don't worry. Adrift was a noble effort with maybe too big of a scale for a game jam. I'm sure you will manage in the future.
I hope my review helped you going through with Adrift and your future projects as well. ^^