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Now, that you mention it.
It makes the game less about the virus but more about the eating.

Though i feel like reducing the damage by hunger would often resolve in the player waiting for death to happen.
At least that is what i did, when i was in a situation where i basicly lost, because there were too many viruses.

Thanks for the feedback, maybe i get some ideas to tackle that, before i finish the next iteration of the program.