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(+1)

How would one path per the width of the camera sound? Then there would always be a way to go, also could then make it more fast-paced. Also a question, how does the overall width of the playfield seem? Is it too big or too small?

(+1)

Yeah I think it would be better if there was just one path and you could focus more on the labyrinth sections inside the shapes rather than have the space be massive and full of dead-ends. It would make the game simpler and less luck-based.