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(+1)

Thanks for playing! Aggressive, fast play was my goal from the start, so I'm glad that came across. I really appreciate the feedback, because I think you're right that the energy system needs some work. I'll try your suggestion and see how it plays. Maybe respawn with 0 energy but make the main attack recharge more energy, so you don't just end up stuck without any energy. Or another option I've considered is ditching the energy drain and making the corpses disappear over time to keep the player moving. Glad to hear the title drop wasn't too cheesy!