Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

First Playable -
I realize I totally forgot to update what I was working on during this time. I worked on getting the project set up to build to iOS and Android (since our team has both types of phone) and integrating the Google Cardboard SDK. I worked a little bit in the Hello VR scene in order to create some gaze based interactions, where if they player looks at an object for a set amount of time (~2 secs for now) the object will disappear. As well, I set it up so the object changes color based on if you're looking at it or not, and set up a base particle system that also activates when the object is being gazed at. I did this before we set up the smoother fade and setting objects active, so that they could have a base to work off of. Our professor provided this wonderful tutorial for gaze based teleporting (as well as setting up the SDK, but it's weird for iPhone so that took me down another path entirely) that I modified for our needs.

We might add the ability to move around the room in our MVP, but currently our next focus is on further refining the object mechanics and creating our storyline (either through voice-overs or UI elements). If we do add gaze based teleportation, it would be so that the player can get closer to the objects they're looking for so that they can feel a little more immersed in the game.