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Thanks so much for the feedback! I didn't prioritize my time properly, so I was only able to try balancing the game a few hours before the deadline, which is why it caused some issues (like the amount of time killing enemies rewarded). I wholeheartedly agree with the gun critique, it was supposed to counter a ranged enemy that was supposed to be in the game, but due to the build breaking last minute I had to remove the enemy, making the gun pretty much useless as you said haha. I still plan on updating the game after the jam, and those two points are the main ones I really need to address. Again, thanks so much for taking the time to play my game!