It's the Teleport Behavior that does the trick: https://bitbucket.org/sparklinlabs/superpowers-rpg...
Each marker has the Teleport Behavior on it and will check if the player is close enough before fading out and loading the new map.
It's the Teleport Behavior that does the trick: https://bitbucket.org/sparklinlabs/superpowers-rpg...
Each marker has the Teleport Behavior on it and will check if the player is close enough before fading out and loading the new map.