Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
0
Members

[Total Noob] I'd Like to Know How to Make an RPG

A topic by CMANsurvives created Jan 29, 2016 Views: 944 Replies: 4
Viewing posts 1 to 4

I have some coding experience with HTML 5, but any code I've seen in Superpowers doesn't seem to be like the HTML 5 I currently know about. For one thing, I'm trying to make an RPG with hundreds of characters (that last detail is unimportant) but I need to know how to get started with this engine. I'd like to know how I can make a movement engine/script or whatever so I can get myself set to create the RPG of my - and hopefully everyone else's - dreams.

What I specifically need help with is the movement engine. I have no idea where to start with it. If someone could link me to a tutorial that'd be great. True tutorials seem to be very scarce around here for Superpowers. If someone would like to help me with my RPG, ridiculous as it may be, you're welcome to talk to me. Thanks in advance!

Well firstly, Superpowers uses TypeScript out of the box and generates HTML and Javascript pages when you export it. HTML isn't actually a programming language so using JavaScript (which is a programming language) allows you to do all the cool fancy stuff.

First of all I think you should learn "actual" programming with JavaScript (TypeScript is just a different way of writing JavaScript). You can add cool stuff to any HTML pages you've made already with it. After that I'd take a look here http://docs.superpowers-html5.com/en/getting-start.... It's a good place to look in terms of tutorials. Checking out the documentation is useful and skill every programmer should have! There's also documentation from within the Superpowers editor which shows you how to use pretty much everything Superpowers provides.

Hope that helps you and don't give up on those dreams :D

Thanks so much! I'll get right on it.

Moderator

This demo project might prove useful too: https://bitbucket.org/sparklinlabs/superpowers-rpg...

Deleted 7 years ago
Moderator (2 edits)

It's the Teleport Behavior that does the trick: https://bitbucket.org/sparklinlabs/superpowers-rpg...

Each marker has the Teleport Behavior on it and will check if the player is close enough before fading out and loading the new map.