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We will absolutely fix our tutorial system, one of the things we wanted to implement was a testing room, but we ran out of resourses.  If you look through our tutorial menu, you'll see that some of the move triggers have directional indicators next to them, which is supposed to show B + stick input, for example.  As far as your comment on Roxy goes, she uses a Mana system indicated by her Super Meter to summon her objects, such as her perfectlygenericobject-punch, or perfectlygenericobject-drill; so we will definitely put in some reworking to make that more obvious in the future.  As far as your melee characters, we're always looking for notes as to how to improve the balance.  What would you suggest we try next?

Up to you!