I'm not sure about how it is supposed to be for macOS users, but isn't it enough to put the app into aplications to use it?
Alright I was able to replicate this issue on a test Godot project when exporting to .zip. When I exported to .dmg everything works, you should try it
I can only see the option to export it as .zip, what am I doing wrong?
Aw, dang. I guess .dmg is only available when exporting on Mac...
Found this issue: github
Oh No :(
Some macOS users can play the game just opening the zip file, I still don't know what is happening with the macOS version
The permissions on the executable are incorrect. I was able to launch the game by running "chmod +x" on the executable file
Ohhh ok ok