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I'm not sure about how it is supposed to be for macOS users, but isn't it enough to put the app into aplications to use it?

Alright I was able to replicate this issue on a test Godot project when exporting to .zip. When I exported to .dmg everything works, you should try it

I can only see the option to export it as .zip, what am I doing wrong?

Aw, dang. I guess .dmg is only available when exporting on Mac...

Found this issue: github

Oh No :(

Some macOS users can play the game just opening the zip file, I still don't know what is happening with the macOS version

The permissions on the executable are incorrect. I was able to launch the game by running "chmod +x" on the executable file

Ohhh ok ok