Thank you so much! Yeah the turns are way too abrupt. The map was generated in the last hours before the deadline. I initially wanted to use a low poly map made in blender with softer turns and some mountains as environment, but it turned out to be too time consuming. I will probably update a few things after the jam ratings are finished :D
I think a few indicators when the flight path can be changed or will be changed would be useful too, so that you are prepared for the turns.