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Winston

177
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A member registered Apr 03, 2018 · View creator page →

Creator of

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This was fun to play! I think I figured out all minigames except for "The call of the void". Overall I liked the different difficulties, with some easier minigames mixed with ones you had to figure out first.

Thanks for playing and for the feedback! I agree that the concept of the maps being lost isn't introduced well. In think this could be a addressed by adding in a bit of dialogue in the beginning that explains this, as well as the mechanics.

Yeah I sadly ran out of time to include a better tutorial. I'm glad you liked the concept though!

So in case you are interested, here's a bit more explanation how it should work: The goal is to map the whole island, not only the landmarks. They are just there to have good points you can orient yourself with. The idea is that you look at a landmark and see "oh that's at 70°", then you open the map and place the ruler with the small gray circle on the landmark, so that it rotates around the landmark. Thats also why the degree display is offset by 180, because it assumes you measure from the landmark. If you want to see an example, feel free to view the video on the game page.

Thanks for playing!

I had fun playing this! I especially liked that the time pressure didn't come from a traditional clock, but was instead integrated as the torch that is slowly burning out. One small nitpick, the low height of the tunnels was making me a bit dizzy. I had to make two breaks due to this. Other than that I loved seeing another game where the lost knowledge is the map itself hehe :D

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I recorded some gameplay with that strategy (and got 221 as a score!)

My strategy included:

  • use many "Finding Rare Treasure"
  • try building one single large  stack by keeping that dreamer asleep with "FloatingThrough Space" (don't worry too much about the other dreams, finish them fast)
  • play many "Flying" on the large stack
  • use "Climbing a mountain" on the large stack
  • nightmares are only a problem for the small stacks, so I try to finish them before the nightmare reaches the end
  • however we want some nightmares to reach the end in order to not finish the large stack. We want that alive as long as we can
  • if we do have to finish the large stack to avoid waking up, we will start a new large stack after that
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My score: 178! I BEAT THE DEV!

This was really nice to play on my phone with a touch screen, I had lot's of fun!

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Update: server issues are fixed for now, so it should be playable again.

I think I never had so much fun paying rent!

It was quite engaging having to figure out the different customer traits and what deals to make. Also loved the double-interpretation of the theme, with capitalism in itself being a curse while lifting the curses of the customers.

Pretty cool game! I liked that you included a bit of story/introduction before the game starts, and the game itself is fun to play. Loved the art!

I had fun playing this! The gameplay felt good, even if it was a bit hard for me personally (but that's mostly because I'm bad at Hack and Slash style games). I also really like the music and sounds, it fit's really well into the game!

This was really fun! The gemeplay felt really good, and I loved the music and overall aesthetic. The click sound was quite hilarious since it matches my physical mouse sound, so it was like a small echo each time I clicked.

Only one small nitpick for squeezing the cursor: It is possible to just hold space the whole time. Maybe there could be a kind of stamina bar that is used up by holding space, so one has to be careful when to use this feature.

Thanks! I spent way too much time on the blender theme ahaha, so I'm glad you liked it! That sadly came at the cost of other themes, as I had to rush to get the office tiles in before the deadline. After the voting ends I may add more details to the office theme. And maybe add some more themes too.

Thank you so much!

I agree that that the different action icons are hard to distinguish. I already made a github task for it yesterday but sadly I didn't have the time to change it for the jam

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[outdated information] I'm sorry, the signalling server to find other peers is currently offline due to restructuring my kubernetes cluster. I plan to restore it eventually, but I should probably add a note to the game page until then.

hi there fellow linux user!

This was a really interesting and unique concept, had lot's of fun trying to get all the clothes!

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ohhh that's a cool idea too! I had the idea of giving more points for climbing a one-face (since it's harder), but I think I could use collectibles to grant those additional points. That way it's also visually indicated that the harder route will have a higher reward. Thanks for this idea!

Thanks for the feedback! It was definitely planned to allow some more interesting stuff, but that has to wait until I have time for a post-jam update. There would be collectible power-ups you can use, including one to "reroll" a dice (rotating on up axis) to choose a different face, and another powerup that acts like a rope hook to grab edges much higher up.

Yes, those were planned but got scratched due to to limits hehe. An idea I had is to have collectible power ups, one of them would be a rope hook you can throw to grab onto an edge much higher (even while falling). And then some rising water/acid/lava that acts as a time limit

Yeah that's one of the things I would really love to do in a post jam update. Maybe some different dices, plus going more into the earth-like stone cubes with plants growing on some edges. Also flickering torches at some cubes for nicer illumination could work well

I loved this! It was really tense as shooting enemies always had the possibility of summoning yet another platform with even more enemies, and the overall atmosphere was really well created. Had lot's of fun playing this!

Interesting concept! I love the limited bullets and the random movement distance. One small criticism would be the camera when walking, it would be nice if you could look around. Other than that I had lot's of fun while playing!

I really like the mechanic that you can basically make a double jump, but if you do you have no controll as you are rolling. Overally really fun to play!

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Thanks for the kind feedback and ideas!

Some of the ideas are definitely planned (see also https://itch.io/post/6226994) but I like your idea to force players to keep moving! The spikes sound like a fun concept, and I think I could also add some kind of rising water or lava so that there is some kind of constant danger.

Nice concept, reminded me a bit of flappy bird but with added dice mechanics to make it more interesting to play! One small point of criticism would be to just loose a live if a die touches the top or bottom instead of going back to the main menu. Other than that it was fun to play

This was so much fun to play! Only point of criticism is that it get's a bit repetitive after a few levels, but other than that this is very well done

This was pure chaos to play with the random buffs hehe. I would have loved some kind of score that shows you how many meters you managed to drive. It was fun to play though!

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I liked the concept, and it was fun to roll through the level. However I somehow was unable to proceed to the next level. I collected all dice but the yellow teleporter didn't do anything, did I miss something?

Edit: I did miss something, the other comment gave me a hint. So after I really collected all different dice I was able to proceed to the next level. It's quite hard to controll the dice but lot's of fun! Could use some sound effects, but other than that it's quite impressive

Took me a while to get used to the platforms being my ammunition, but then it was lot's of fun to play! Nice sounds and visuals too, overall really enjoyable

This was lot's of fun to play! I loved the game mechanic with the different dice. The music and sounds are fitting perfectly to the visuals and the gameplay, good job!

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Thank you! Yes, I had plans for this but no time ahaha (working alone). I might do an update after the voting has finished with things I originally planned:
- powerup to re-roll a dice
- powerup to use a rope to hook onto a grip much further up
- score depends on the dice side you climb (a rolled one is harder to climb, so more points)
- obstacles on some cubes, for example trees growing out of them
- more visual diversity, different dice materials, torches on the tower, proper background

The art, the sounds and the gameplay all work perfectly together. Had lot's of fun exploring the environment and improving my dice sides!

This was quite relaxing after playing a bunch of more action oriented games. Really cool concept and well executed!

Very well balanced! I first thought that the dice rolls may be too powerful, but since you also loose minions for a 1 it works astonishingly well. Also great visuals and sounds!

This was so much fun to play! The art is especially lovely and fits well into the game.

Fun concept! I feel like my arms stretched in real life too hehe. It takes some time to get a hang of moving the dice without dropping them, but I like this learning curve. Not too easy to be boring and also not too complex or frustrating, it's the perfect balance

I'm bad at platformers, but this was really fun to play! I love how visuals, gameplay and sounds fit perfectly together

Feels a bit as if Loki programmed a game, it's definitely full of chaos. Fun to play and great visuals!

Really cool game, especially the quantum die mechanic is super fun to play with!