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The restricted use of colour and contrast really helps bring the focus to the key elements of gameplay - really like that.
Interacting with the different parts of the game was very clear, and taught the the player quite well!
Using health as a form of turn currency, where you're forced to spend it to get past enemies is an excellent mechanic! Made the gameplay a great mix of platformer combat and puzzle.
Tapping the arrow keys to cover long distances can get a little repetitive though!

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Thanks for the great feedback! Yeah, unfortunately I did not have enough time to make the movement continuous.

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Never finishing the to do list - the curse of gamejams!

Ha ha! Yeah.