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Paperia's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #7 | 3.808 | 3.808 |
Graphics | #14 | 3.827 | 3.827 |
Gameplay (Fun Factor) | #20 | 3.481 | 3.481 |
Overall | #25 | 3.392 | 3.392 |
Crafting Mechanics | #53 | 2.981 | 2.981 |
Jam Theme | #69 | 2.865 | 2.865 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which theme was used for the game, and in what way?
The alien theme was used. The characters are aliens and it takes place on the planet Paperia.
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Comments
The health system was a bit weird, otherwise great game.
Thank you!
I loved how its a turned based game that doesn't feel like one at all. I appreciated the way the level were designed and the game mechanics all fitted very well together. Excellent entry!
Thank you very much!
This game is such a delight.
The animations are clean and full of charm. Crafting mechanics are well thought and they do make upgrades feel great. The RTS vibes are just enough to keep you hooked, but if you want to go berserk in exchange for your HP is also an option, which gives a solid couple of choices to the player. The audio is just amazing. Every interaction feels great and the music gets you pumped up right away.
Amazing work. Congratulations.
Thank you so much! Thanks for the feedback and I am glad you liked it.
Nice game! The art style is so clean and elegant, I really like it :). The little animations they do and the nice background... Enjoyable :D.
The idea is quite cool, I like how you exploit the enemy movements :D. Maybe the enemies could move a bit less randomly, but not sure how that would work. Would welcome an option to hold a button to keep moving in a direction.
I find all the crafting quite linear. Open all the chests, get the new weapon. Perhaps some more decision might make it more interesting. But I like that you can see the weapon on the player and that you're getting stronger over time :).
Sounds: great soundtrack :), but the move SFX gets repetitive.
Bugs: The music didn't play the first time. Sometimes enemies get on top of each other. Sometimes you get on top of an enemy (when moving fast?).
Overall, it's a nice game! Well done :).
Thank you for all the feedback! Most of the bugs are due to the fact that this was my first time making a HTML game in Gamemaker Studio 2 and it can be a little unpredictable.
This was pretty cool, I liked the music and sound effects, and the gameplay felt very smooth! Excellent work!
Feel free to check out our entry, Zixels 2!
Thank you! Glad you liked it.
challenging but fun! but then again I'm not the best at games XD
Thanks!
Great music and graphics well done! I personally wish you didn't have to repeatedly tap in the direction you want to move but maybe that's because of my carpal tunnel from being a developer all day! Haha. Nice job.
Thank you! Yeah I wanted to add continuous movement but unfortunately ran out of time. Glad you enjoyed it!
Really like the style and the music was amazing (and unexpected) haha. Honestly I'm not a big fan of the 'bump into enemy' trading damage combat but thought it was a clever way to encourage trying to take advantage of the move mechanics. I think I got stuck on level 3 because a block disappeared behind me but I didnt have the key yet. May not have been playing enough attention though.
Im not sure if a tutorial is needed since it was pretty self explanatory, it was mostly the crafted weapons I wasnt exactly sure how much of an effect they had, or if I was using them properly haha.
Overall really great entry!
Thank you for the feedback!
The music matched the game and made it more fun!
I couldn't use that gun (I think it was at least) I didn't really understand how it worked hehe
Thanks for playing! I'm sorry you were confused. I am not really sure what gun you are referring to, there are no guns in the game.
Well done, it is a little confusing but I got my head around it. The E indicator should go away when it is not needed anymore but otherwise excellent job
Thank you!
The music is fricking addicting as heck!
The over all is pretty darn fun, simple, yet very fun. The art style is adorable too, over just a great little game. It even seems to be mostly complete, assets and game play wise, it's just a solid entry over all.
Nicely done, :D!
Thank you very much!
Very fun game to play. I enjoyed the music and simple mechanics. My only minor gripe was that the sound was a bit too loud (Compared to other games).
Thanks! I'm glad you enjoyed it. Sound balancing is something I still struggle with.
Could you tell me which sounds were too loud? I would appreciate it.
No problem, I think because you used a chiptune style, the overall sound effects should be tuned down just a little bit. Something to also consider, altering the pitch of each effect will help it from feeling repetitive.
Ah. Thanks! Randomly altering pitch slightly is a good idea.
Great mechanics one one-cell movement which was interesting. I had a problem one time, I was a little displaced from the grid and was not able to take ladders anymore.
Anyway, it was a great submission :)
Thank you! Yeah, I didn't have time to iron out all the bugs but when do you ever in a game jam?
very nice art style and the music is annoying as hell - that's a compliment. ;-)
Ha ha! Thanks :)
I love the style! My one critique is that there seems to be little skill to the combat, and i quickly ran out of health trying to kill the enemies because of the damage trading, but the music and visuals are amazing, and although it wasn't required, it was very satisfying to move the character around to the beat of the music. Great work!
Thanks for the feedback! As to dying quickly, your not supposed to fight them all the time but try to dodge them.
Nice game! I The design is fantastic :)
Thank you!
Straightforward nice game but parts of the UI was not on the screen for me while playing in the html version
Thank you! Yeah the HTML version is kind of whack so I also uploaded a windows version.
Really cool game, the mechanics were simple but effective. Good job !
Thank you!
This was a fun concept where you have to pick and choose battles in order to conserve your health and survive long enough to fight the Georeds. It was fun that they move when you move, so you could strategize around their movement if RNG was nice to you, else they bullied you into a corner. Once I got to room 3 where the falling platforms restarted the level, I abused it to grind my level up to help fight them, liberating Paperia at level 15. Though I ended up grinding health packs more than anything. I sort of wished there was a wait button so I didn't end up in a corner so often.
The game confused me a bit on first few runs until I zoomed out of the fullscreen window to see everything. And I do adore the art style, the cover image made me want to play it pretty early. This is quite a puzzle-ful roguelike, even if the puzzle elements might not have been intended. Spectacular job!
Thank you so much! I am glad you enjoyed it!
Very simple yet striking graphics. Keep it up!
Thank you!