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I enjoyed the idea of the game. I liked the big map and being able to explore the area. But the game seemed to be lacking a sense of direction. For example, after I left the first area, I couldn't find a crafting table or additional things to craft besides the first aid kit. Nevertheless, I'm interested to see how the game might evolve after the jam is over.

Hi, Thanks for the feedback. In hindsight I feel i spent too much time on the Map/Environment as well as building some other systems that didn't make it into this build of the game, it definitely turned into a case of "biting off more than I could chew" there are other blue prints available in the game they should spawn in lockers and crates but they're a "rare" item so maybe I could up there spawn count in future to make them more accessible