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(+2)

This game was very visually satisfying.  A good feeling of character progression, thanks to the sword building mechanic. The voice acting at the beginning was great, and kept me engaged with smurp's story.
It's an easy to pick up game with a simple, concise explanation of controls.
I found manoeuvring Pompom so he would not get stuck was sometimes annoying - perhaps  some sort of pathing is implemented for him. I would also suggest increasing his speed, and player's speed aswell, as it would make exploring more engaging.
Another suggestion would be to focus on the combat. Upon engaging the nocts, the music changes to an epic, combat theme, which I really liked, but the combat itself wasn't very exciting. It doesn't feel like I'm hitting anything, perahps because of the lack of animation.

(1 edit) (+1)

Thanks! We had to make many decisions on what parts to focus on during the jam, because (as always) there was not enough time do do all the things on our list. In this case we are happy that crafting and characters are more or less finished, but leveldesign and fighting are parts, that still need work. Hit and Damage Feedback (visual + sounds) are on our todo list as well as better level design and different enemy types.