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(1 edit) (+1)

The Tragedy of Adam. I guess a tale inspired by the Bible? That's interesting. We can see you put a lot of yourself into this. The work is there and it's ambitious. ... Maybe too ambitious for its own good though. Let's get over what I noted.

- Syranda have no battle sprite?


- I'm pretty sure I tried to draw on one monster, but another one played the draw animation.

- Battles are slow and complex. That's not exactly engaging...

- To be fair, I didn't even understood what lowered HP to begin with. I once got over 100% damage and still didn't lost 1 HP. Damage popups get confusing because there is no clear interaction with the percentage nor actual HP.

- I don't really get how it's so different to target a specific body part. A way to go with things is maybe make status where you can make the target prevent to use moves requiring its hands or feet like in Live-A-Live. Just saying as an example. On top of that, some enemies only appear to have just their head. Why the head isn't the only body part we can attack? It's incoherent.

- Pressing Enter multiple times during some battle phases will cause a sound effect to play as many times. There was even a time where I had to click to pass the run away text box because Enter didn't worked, but I have no idea what caused this and couldn't reproduce the bug since.

- Sometimes the mapping gets weird with things that look out of place because they stop straight. (If you see what I mean.) That's not very visible at first glance, but still noticeable.


- Typos.


- There is a point where Girl found Static. But upon drawing the game informs me she drew Shift instead.


- There is a moment, after inspecting a grave, where the game asks me if I want to teleport to the mountain or keep exploring, but I don't get a choice for some reason. So... I guess this is where the game ends? I don't know. Tell me if it's not the case.

If you intend to go forward with that project, you need to polish it more. Make the battle go faster and remove unneeded elements. Don't dump your whole tutorial in one battle. Let your players breathe. If you have a lot to explain, make your tutorial in various times. You could start with Re'Karu and keep the tutorial going with the Girl, little by little.

I wish you good luck with your projects. ^^