Great job with developing a cohesive game where all the elements supported each other, like the ragequits stat creating a feeling of helplessness that probably mirrors the mindset of people in the situation of the support staff. Not to mention the meta/scripting level of the game which fits the idea of a Lisp game jam to a tee. The debug powers were a great addition though I felt the map to see where players were or were going confused me (if in fact that's what it was? I'm still not too clear on it to be honest). The lines drawn to players in distress were more helpful. Excellent work overall!