Nice style!
Play game
Tremendous Quest IV's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity - How original is the idea? | #2 | 4.154 | 4.154 |
Overall | #3 | 3.795 | 3.795 |
Presentation - How does it look/feel? | #3 | 3.846 | 3.846 |
Entertainment - How enjoyable/replayable is it? | #6 | 3.385 | 3.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Great job with developing a cohesive game where all the elements supported each other, like the ragequits stat creating a feeling of helplessness that probably mirrors the mindset of people in the situation of the support staff. Not to mention the meta/scripting level of the game which fits the idea of a Lisp game jam to a tee. The debug powers were a great addition though I felt the map to see where players were or were going confused me (if in fact that's what it was? I'm still not too clear on it to be honest). The lines drawn to players in distress were more helpful. Excellent work overall!
Thanks! The music is by Matthew Pablo: https://opengameart.org/content/rpg-battle-theme-the-last-encounter-0 I feel like the song change as you approach the final boss encounter might be my favorite thing in the game. =)
I really enjoyed the style of the game, and appreciated the humor :)
Finally got through it! Great story. I had a lot of fun editing things in polywell.
Could use with 80 character editor width, to make playing around in the sandbox a little more convenient!
Wow, this is a pretty deep game. Well made. Lots of fun dialogue in here, too!
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