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The linux version gets to the main menu and crashes. I've run it a few times and the terminal output is either 

Godot Engine v3.2.1.stable.official - https://godotengine.org
OpenGL ES 2.0 Renderer: Radeon RX 570 Series (POLARIS10, DRM 3.36.0, 5.6.5-zen3-1-zen, LLVM 10.0.0)
 
ERROR: get: FATAL: Index p_index = 0 is out of bounds (size() = 0).
   At: ./core/cowdata.h:152.
zsh: illegal hardware instruction (core dumped)  ./Identity-0.3-linux.x86_64


or:


Godot Engine v3.2.1.stable.official - https://godotengine.org
OpenGL ES 2.0 Renderer: Radeon RX 570 Series (POLARIS10, DRM 3.36.0, 5.6.5-zen3-1-zen, LLVM 10.0.0)
 
zsh: segmentation fault (core dumped)  ./Identity-0.3-linux.x86_64

I am using the zen kernel and zsh but I doubt those would be the issues

I can click on new game and the start appears but it crashes after that. It seems to be time based but idk.

I think we now know what the error is, since a similar bug was reported for the mac build. I will update the linux build in a bit and let you know.

Uploaded. Let us know if that fixed the issue for you.

(+1)

It works now; cheers m80