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Okay I'm really happy with this game. It has an actual plot that connects to the environment in a meaningful way Different monsters that have actual differences that the player has to take heed of. Different weapons that the player has to use, each with their strengths and setbacks. A few "easter eggs" or just interesting placement of meshes that some players might miss. A game environment that generally isn't too hard to get lost in. And most importantly...checkpoints! Thank goodness for that! 

All of this is super hard to co-ordinate in a week and I think you've done a great job at bringing it all together into a survival horror shooter. I think the creativity on display here is great and it's clear you executed a vision from start to finish. I think the only feedback I have is that I actually *preferred* the 2D drawings you made of the monster and it would have been more interesting to see the other meshes brought into that unsettling but cartoony style. Great job with this game - I had a blast. 

Thanks for submitting Disposal to the SCREAM MACHINE game jam!

- SCREAM CATALOGUE