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(2 edits)

Hi Mochakingup,

Fair enough,

If you can make the image atlas like you showed us above possible, it will still make something possible that isn't possible right now. I would be more than happy about that. As for the PNG export, I was thinking about this last night when I was trying to sleep too LOL.

Based on how awesome the art is (it's basically how I would draw my characters if I could, honestly), the ease of use of the tool and your amazing on the ball supportive attitude with even looking into things / fixes.  I've decided that later today I will be buying all of the art packs.  Not because I will need them all, but because It seams you care about the people trying to use your product.

Thank you so much for making this great tool and hearing the users.  You are awesome!


Thought of another way, I remember reading how to make your own animations (can't remember where I saw the instructions).  But if I (or you) made an animation that moves each individual part/weapon etc into a frame at a time, I can just export an animation sequence and that would be all that is needed to do this easily. Totally pain free!

Side note, if I make an animation in the unity version can I make it into a pack to use with my stand alone version?

Kombowz

Hi Kombowz,

You don't have to do that, but thanks for the support!

Yeah, creating your own animations is possible, but once again, only in Unity version, unfortunately. 

You won't be able to export the animation back into the standalone version. But if you are already using Unity, there is no reason to use the Standalone version. As it is exactly the same tool, only run within Unity, and with few extra features. You can still export to PNG even using the Unity version.