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I feel misled by the cover art :P

I wish there were more levels, the player attack animation is also a little hard to understand.. I cant really figure out where the hitboxes are and I ended up getting the enemies using the projectile.  I mainly felt that feedback was missing, I didn't feel like I was "in" combat. 

Thanks for your comment! These are all valid things, I was trying to make something where an indicator would show where the mouse was from the player as a sort of "attack" direction. The artist who made the artwork is also skilled in making still pictures or like cover art, but not animations which explains the awesome cover art but lacking animations.