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Those damned plates! God this game is intense! Good job. I imagine it was a pain to balance!

Most Intense and WTF were the categories that mainly inspired us!

Balancing took a lot of small tweaks to a bunch of values, luckily we had set-up everything so that they were easy to modify.  There would definitely be more work to do to balance it properly (I wonder if anybody was able to beat the last level?), but thanks a lot for the praises!