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I'm fully invested in you and this software.  I don't think I would ever use some of these, but I want to support you, and I even threw some money at you for the "FREE" glasses (It's nice to have it sitting in my library) =):


I'm using the unity version as my main tool now so I have the ability to make parts.  If it possible to export the custom parts and characters to the stand alone version?

So now that I'm broke AF, I'm hoping that you'll be able to split the characters up into parts as we've been talking about.  The animation way I mentioned at the bottom of my last post would be easiest and ideal LOL.

It is possible to export parts to standalone, but it involves some amount of coding. But again, if you are already using the Unity version, I'd think there is no reason to use the standalone version at all.

I might add a brief guide to the manual, regarding adding or editing animations. Since there has been a lot of people that asked about it.

As for our focus right now, we are currently in the middle of experimenting with something, that I'd think will benefit the tools and open up new possibilities for the tools in the future. The separated parts will most likely come along with that, so it might be a while. And to clarify again, it won't be for each part, but as a separated character as I shown in the preview image on my previous post.

That's awesome, thank you so much for listening to my reasoning.  I hope this will make your program even more successful.

Like I said, as long as every part can be separated based on what you have on the character like weapons and such is separated somehow, even on a texture atlas as you described is good enough for me.  It makes it possible to do more things with the art which is a + for everyone.

Looking forward to seeing what you are working on... =)