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Hi, thanks for reporting the crosswalk bug! I will look at it but it is most likely caused by too sharp angle between road segments and it would be too complicated to fix (but I will definitely put it to my backlog). 

You can already add your own models as part of the distribution is LodCreator tool which imports OBJ models and converts them to engine native OFR format. You can also create "textures" directory alongside the OFR model and you will be able to load textures there in both LodCreator and engine. Unfortunately shader selection is currently very limited but I plan to add PBR materials in future.

thanks :) i will take a look for sure :)

"TADA !" i finnaly get one potato ingame :D

and one planks but stuck on it :D

we need some tools to easy rotate and move objects like gismo and arrow like in blender.

i'm not fan of CTRL+ click to rotate objects :) and we can't rotate on Y and Z ?

(+1)

Nice! :-). Main goal for next release is to make vehicle fully configurable, also it will be possible to have several vehicles at once.

Unfortunately I currently store orientation in map file only as an angle and not full matrix so it would be a lot of work to allow full rotation in all axis.

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oh, so maybe you have put this thing on your todo list ?

another question ; do how to change positions of the wheels ? i only see one wheel on the file with the car :(

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It is currently hardcoded in the engine but it is the main goal for next release to have vehicle fully configurable in a config file.