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yodacz

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A member registered Apr 22, 2020 · View creator page →

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Recent community posts

Hi, thanks, I'm fine :-). I just need to go through the water reflection tutorial before next update and still didn't have time for it.

I did just 200 clicks but seems there is a bug, the can avoids the right third of the screen :-) 

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There is a bug which I still didn't fix which causes that after one parsing of a file fails, no other objects are loaded. It is hard to say why parsing of your file does not work, I would need to see the data and debug it.

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Thanks for reporting, adding to my bug list. I will need to snap player to the terrain when leaving vehicle, that shouldn't be a problem. Water reflection was probably broken as a side effect of my vertex buffer optimizations but fortunately I plan to rework it anyway.

thanks, and don't hesitate to ask me if you want to know about creating the engine. It is fun to do it but unfortunately pretty useless these days.

I thank you, my only fan :-D

sorry, I'm not working on this project currently. Also I don't think this game would run smoothly on older processors without implementing significant optimizations.

thanks, in current version it is already possible to smooth roads using heightmap tools so those issues should not appear on my next map.

already in my backlog, I plan to implement it before next release

I recently upgraded to Radeon 5700 XT and AMD Ryzen 7. I have 16GB RAM but for this project should be definitely enough to have 4-8GB.

I don't have map in those formats. Engine imports heightmaps, surfacemaps and watermaps and then store them in internal format.

Sorry for late response, I completely missed your comment.

Just install it as any other package:

sudo dpkg -i offroad2-1.2.0-ubuntu_19-10.deb

then install missing dependencies by:

sudo apt-get install -f

Thanks! I'm using my own game engine Offroad2.

I would like to but I have no mac to test it :-(

I added also archive with just linux binaries but you still need to have installed following dependencies: libsdl2-2.0-0, libsdl2-image-2.0-0, libgl1, libglu1-mesa, libcuda1-340, libopenal1.

I'm working also on Flatpak package to have more universal solution for distributing Linux version.

It is currently hardcoded in the engine but it is the main goal for next release to have vehicle fully configurable in a config file.

Nice! :-). Main goal for next release is to make vehicle fully configurable, also it will be possible to have several vehicles at once.

Unfortunately I currently store orientation in map file only as an angle and not full matrix so it would be a lot of work to allow full rotation in all axis.

It is possible to click in full 2D map and teleport but there is no button to get you directly to the car. Plan is to have several vehicles and player being able to walk and enter them so I will probably rather reset camera back to player's original position after this is implemented.

Hi, thanks for reporting the crosswalk bug! I will look at it but it is most likely caused by too sharp angle between road segments and it would be too complicated to fix (but I will definitely put it to my backlog). 

You can already add your own models as part of the distribution is LodCreator tool which imports OBJ models and converts them to engine native OFR format. You can also create "textures" directory alongside the OFR model and you will be able to load textures there in both LodCreator and engine. Unfortunately shader selection is currently very limited but I plan to add PBR materials in future.

Thanks!

Sorry, I updated the topic to follow the rules.

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Hi, I would like to introduce my game engine I just released: https://yodacz.itch.io/offroad2

Main features:

  • 41x41 km open world map
  • easy to use terrain editor
  • complex vehicle simulation (battery charge, brakes temperature, engine overheating and more).
  • multiplatform (Linux, Windows)
  • vehicle based on Škoda 110r
  • written in C++ using SDL2, Nvidia PhysX 4.1, ImGui and OpenAL-soft

I develop this project only as a hobby after work as I like to solve complex code design problems. Engine is named "Offroad" because it was originally inspired by ancient offroad games Terep 2 and 1Nsane.