Hi, thanks, I'm fine :-). I just need to go through the water reflection tutorial before next update and still didn't have time for it.
yodacz
Creator of
Recent community posts
Hi, thanks for reporting the crosswalk bug! I will look at it but it is most likely caused by too sharp angle between road segments and it would be too complicated to fix (but I will definitely put it to my backlog).
You can already add your own models as part of the distribution is LodCreator tool which imports OBJ models and converts them to engine native OFR format. You can also create "textures" directory alongside the OFR model and you will be able to load textures there in both LodCreator and engine. Unfortunately shader selection is currently very limited but I plan to add PBR materials in future.
Hi, I would like to introduce my game engine I just released: https://yodacz.itch.io/offroad2
Main features:
- 41x41 km open world map
- easy to use terrain editor
- complex vehicle simulation (battery charge, brakes temperature, engine overheating and more).
- multiplatform (Linux, Windows)
- vehicle based on Škoda 110r
- written in C++ using SDL2, Nvidia PhysX 4.1, ImGui and OpenAL-soft
I develop this project only as a hobby after work as I like to solve complex code design problems. Engine is named "Offroad" because it was originally inspired by ancient offroad games Terep 2 and 1Nsane.