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I started the day by editing the guard sprites for another enemy, and then screwing up the import settings.

The particle effect in the leg area is most of the way up the actual enemy size.


I built a little village and drew some new first-person sprites to replace the temporary ones. They might be worse in quality than the temporary ones, but at least they're sized and colored correctly.


This totally looks better in motion, I swear! You can see the same sprite as the first picture at its proper size here. The village is very low-fi, and I'd like to add detail to it, but that depends on whether I have time or not.

I also added some music and made some tweaks here and there. The game is now playable from the beginning to the end of Chapter 3, though I would like to go back and tweak some of those chapters if I have time. I think I'm basically halfway done- I still have to do the climactic battles and a few story bits in Chapters 4 and 5, as well as the epilogue. I want to put in different endings depending on your decisions during the game but we'll see if that happens.

I still need to come up with a title. They say there are two hard problems in computer science: cache invalidation, naming things, and off-by-one errors. But I'm sure something will come to me.

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This is really shaping up! I'm excited to see more of this in motion. This is giving off a vibe that reminds me of the early days of FPS games... in a good  way! I have a lot of nostalgia for somewhat forgotten games like Ken's Labyrinth, Catacombs 3D, even Quiver. Not to mention all the better known games from that time period. Really cool stuff, keep it up!

Thanks! Things are definitely starting to move on this.

Stylistically, the first-person segments are more or less a continuation of my GZDoom-based games. The sprites and animations are similar to Tactical Weapons and Tactics, and some of the environments are reminiscent of my long-abandoned Ascension Revolution project. Obviously Doom and other shooters of the 90s were huge influences on those projects and on my games in general. Ken's Labyrinth and Catacomb 3D are names I haven't heard in a long time, and Quiver not at all, but yeah, I can see how it might remind one of some of the lesser known titles.