This 'room escape'-esque game has a surprising amount of depth, harnessing some environmental storytelling and puzzles into the mix. The art is absolutely gorgeous and I love how you've integrated mixed-media such as old Victorian-era graphics to add to the setting. It's brilliant that the game has a story behind it and this is brought out with letters, articles, and in-game objects.
I think the only feedback I can give is that with a 3D game that has such polish and a very ambitious concept behind it...I'd love to see more! The culture of the Industrial Revolution era and the idea that machines are unknown, untamed, and dangerous is a good niche. I think there's a creative wellspring still waiting to be fully struck with the whole "machine that needs people to eat to function" thing. But regardless it just illustrates that you've hit on some very good inspiration.
Thanks for submitting Artificial to the SCREAM MACHINE jam!
- SCREAM CATALOGUE