The
videogame industry is a special one, it's an industry were you can't
just tell a story, you have to put good, engaging gameplay to say
it's a videogame. What I love about videogames is how the gameplay
and the story can fuse together, and Poppin & Jupa: Pocket
Adventure does this perfectly.
Calling this “Pocket Adventure” wouldn't be fair, despite the fact taht this is a demo, this game already feels huge, but let's start with the protagonists.
After the first dialouge between Poppin and Jupa, all I wanted was to hear more, Jupa introduction shows her exciting nature, and Poppin's dialouge shows his more serious and curious nature, they're both very well written.
Their idle animations are beautiful, sometimes Jupa would fall asleep, and I loved when they started playing together.
I really liked how you can heal your friend by hugging him, but it feels very slow, I'm not saying it should be instant, but it's very difficult to heal your friend during a boss fight.
The main combat mechanic is very unique, and it feels really good to play, for some reasons I can't jump while pressing up, so it was difficult to attack under the enemies.
The actual combat is very fluid and fast, I really liked that you can charge your attack, you colud add a moon walk option so that the player can't turn around when charging.
I also liked how Poppin and Jupa have different abilities, Poppin being able to pull heavy stuff was very smart, but I don't see why he couldn't crawl.
Another problem I have is how easy the game is, after one of the protagonists dies, you can wake him up, but there isn't a limit on how much you wake up your partner.
After playing through the entire demo, played trough it again and again, I know you have been daveloping this game for a long time, and I can't wait for the final product. Great job!!!