Thank you! To dash you do a kirby-like run and then attack
Electrodev
Creator of
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this game is really fun, I enjoyed speedrunning it a lot
Only problem is that it seems the level select screen shows your latest time, and not your personal best, you could just write your PBs down, but I feel like you should replace the latest time with the personal best, and maybe add your PB near the timer in level after you play it for the first time.
Thank you for the feedback, I took a break form it for quite a while and I found it harder and harder to work with, comments like this keep make me more motivated to continue this project. I'll probably have to rewrite a lot of code, you know, spaghetti code...
It will take some time to have something to show,expecially for the collision, thank you again.
The
videogame industry is a special one, it's an industry were you can't
just tell a story, you have to put good, engaging gameplay to say
it's a videogame. What I love about videogames is how the gameplay
and the story can fuse together, and Poppin & Jupa: Pocket
Adventure does this perfectly.
Calling this “Pocket Adventure” wouldn't be fair, despite the fact taht this is a demo, this game already feels huge, but let's start with the protagonists.
After the first dialouge between Poppin and Jupa, all I wanted was to hear more, Jupa introduction shows her exciting nature, and Poppin's dialouge shows his more serious and curious nature, they're both very well written.
Their idle animations are beautiful, sometimes Jupa would fall asleep, and I loved when they started playing together.
I really liked how you can heal your friend by hugging him, but it feels very slow, I'm not saying it should be instant, but it's very difficult to heal your friend during a boss fight.
The main combat mechanic is very unique, and it feels really good to play, for some reasons I can't jump while pressing up, so it was difficult to attack under the enemies.
The actual combat is very fluid and fast, I really liked that you can charge your attack, you colud add a moon walk option so that the player can't turn around when charging.
I also liked how Poppin and Jupa have different abilities, Poppin being able to pull heavy stuff was very smart, but I don't see why he couldn't crawl.
Another problem I have is how easy the game is, after one of the protagonists dies, you can wake him up, but there isn't a limit on how much you wake up your partner.
After playing through the entire demo, played trough it again and again, I know you have been daveloping this game for a long time, and I can't wait for the final product. Great job!!!
The game is really fun on mobile, there are a lot of different levels, now you should work on the little things: maybe you could make the countdown for the levels go faster after you die, it's a little fraustating to die and have to wait to retry. I'd also suggest a text that tells you how fast the cube falls.
Good job!
This game is good, the movement, the explosions, and the hitboxes feel great. I liked the parallax scrolling, it really effects the immersion, and the game manages to fell great even without screenshake.
I think the player should meet the first boss earlier, I was almost to quit, thimking the enemy waves would just restart. I also noticed that staying on the bottom center with the green 3-projectiles kills most of the enemies before they can hit you.
Overall, I think this game woyld be better on mobile phones instead than PCs, but it's still good on PC ;)
P.S. The high score doesn't save when you quit.
This game has a really good level dwesign, but there are a few problems with the character itself:
1- The lack of momentum makes the more difficult platforming sections a bit more frustrating (also, why doesn't the jetpack respawn when you die?)
2- All the enemies can be defeated the same way (The triangle doesn't look like somebody to jump on the head)
3- The hitboxes should be fixed, it's difficult to jump on a small enemy sometimes
Overall, this game is really fun and being able to play it on the get go is really good, keep making!