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This week has been a chaos here!

I started messing around with some art right after LD46, but sadly, the main work on Hyperman’s development begun only 2 days after the deadline.

This prototype was built with Pixelbox.js, I highly recommend for those who enjoy a pico-8 like workflow. The sfx and songs were built with Pixelbox.js’s internal tools, and the artwork was done in Aseprite.

I’ll try to add shooting until we reach the deadline, and maybe one enemy, if there’s time.

Oh, how does it fit the theme? It’s in the year 20xx and… Check the project page and give the story a read. That would be in the initial cutscenes, if I still had time.

Thanks for checking Hyperman!