Hey Keen, thank you for the reply!
I just tested it again, downloading the latest version, and I can confirm it works now! For anyone that had any problems, I’m on macOS Catalina 10.15.6 now, same computer.
Gonna use it in my next Pico 8 project!
Thanks!
Wish I could’ve used Phaser here, but I decided against due it would be a little complicated for the level design part with it. I’ve gave CT.js and Cocos Creator a try for this game, before I decide to go with Pixelbox.js. CT.js and Cocos Creator are in dire need of better docs and examples.
This week has been a chaos here!
I started messing around with some art right after LD46, but sadly, the main work on Hyperman’s development begun only 2 days after the deadline.
This prototype was built with Pixelbox.js, I highly recommend for those who enjoy a pico-8 like workflow. The sfx and songs were built with Pixelbox.js’s internal tools, and the artwork was done in Aseprite.
I’ll try to add shooting until we reach the deadline, and maybe one enemy, if there’s time.
Oh, how does it fit the theme? It’s in the year 20xx and… Check the project page and give the story a read. That would be in the initial cutscenes, if I still had time.
Thanks for checking Hyperman!
** Still in real early stages of development! Built with Godot and Aseprite. **
A pandemic sweeps the world, and the people in your town need your help!
Elderly and vulnerable people leave requests on a board, and you can help them by doing the tasks, while taking the necessary precautions: stay 2 meters away from other people, wash your hands, and don’t touch your face!
How many people can you save until thew end of the isolation?
Heavily inspired by the original Pokemon art style. We are considering making a build for the original gameboy console as well.