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I thought this was pretty slick. The section by section navigation of the ship was good, but I have to admit that I didn't initially clock that you couldn't be in the same section. Could that be reinforced with more visual cues?

I'd like to see more peril - with the steady two faults appearing I was able to respond in time. I'd like it to be unfair and give more than two, make me prioritise! Clipping might need attention, unless of course that was the section navigation.

I very much enjoyed the sneery comments with the orders. A good jam entry and makings of a good game.