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I thought this was well put together, but I'd liked to have seen a bit more compulsion to play. I was navigating the space with no sense of peril or urgency... until the payoff. It's the game that has made me think most about the jam situation and context, I just would have liked more game-like-elements. Some way of interacting with the NPCs. 

As you say though, this is an early build. It's clear that the tech infrastructure is there, well done!